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No worries and thanks so much for the help! :)
This is ongoing with 2021.1.0b10 (starting with b5), only that in b10, the console text is not emitted anymore: [ATTACH] (repeats every 3 seconds...
Since GOs are not created during edit time, I'll probably have to move to a parallel data structure – thanks for confirming!
Thank you – I am working on a conveyor belt tile, which needs some sort of information stored on each tile as to where its input and output is....
I'm writing my own custom tile. Is there a possibility to figure out if the tile in `GetTileData(Vector3Int position, ITilemap tilemap, ref...
Thanks so much, Danny! This saved me quite some debugging and head scratching.
Some additional info on this case: [ATTACH] Right after opening Unity, every three seconds forever, a Unity Package Manager "Resolving assets"...
It's not the same issue, I think – but the same area. For me it's just the wonky interface (which for you is much more pronounced, I just noticed).
I have a similar issue in 2021.1.b4, only for My Assets. [ATTACH] Only "Load" is clickable and loads. "All" is a bit offset in a wonky way and...
Starting with 2021.1.b5, in b5 and b6 I get this warning every 3 seconds, and every time it opens a modal progress bar, fails, and then retries...
Thank you, that solves the issue! :)
I do not have any custom Gizmos. If you look at my example GIF, you can see that the default Unity Light2D gizmo is not positioned over the light,...
When I use a Cinemachine Virtual Camera in a 2D project, the position of the Gizmos is incorrect. When I disable it, the gizmos are positioned...
When I use the debug Inspector and switch on "Use Normal Maps", then the Normal Maps option stays on the selected option.
On 2021.1.0b4, when setting any Normal Maps option other than Disabled on a 2D Spot Light, Unity won't save the updated value. I can hit play and...
Hi all! I'm trying to allow people to jump in with their favourite input device (looking like the device, and moveable) and then select a player...
You basically keep one the thickness you want it at (so 0.9), and use the ratio of scale x/y to calculate the ratio of the other to get the same...
It looks like it is 10% of each height and width – to make it have a fixed width that is equal for top/bottom and left/right, you will have to set...
The issue was that I was too far ahead with my Burst version: 1.5.0-pre.3. Going back to 1.4.3 helped.
As soon as I'm using a SendRpcCommandRequestComponent, I get the following error: MethodAccessException: Method...