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I have a game where I generate mazes, for example 30x30 size (which would contain around 5k objects to draw), they are simple and they all use the...
I have GoogleSignIn for android from github which is latest version and say's it's iOS supported. Guess I'm going to have to try to manually strip...
Does anyone know a solution to below error https://pastebin.com/1nd0hkcF. I have successfully ran Unity iOS version on simulator, but running it...
Is there a way to use Unity Cloud Build to build the game and then somehow run the game on an online simulator like https://appetize.io/, because...
1. Is there a way to make Multi line submit on Android/iOS start touch keyboard with lowerCase letter. (Single line starts with lowerCase letter...
I create 1000 of those objects and bind them to DontDestroyOnLoad on 1st scene, but then I have to reuse them by reparent them to each...
I'm reusing a few objects, so when I need them I SetParent and when changing scenes I SetParent back to old one so they don't get destroyed. //...
How do you focus another input field on onEndEdit? I call inputField.ActivateInputField() in script to the one I want activated which works fine...
I added a picture and if you look at the button in blue... It resizes according to text inside and it is working fine. I'm using fitter,...
How would I create a text and an image and anchor them both to the middle of the screen(text+image are centered together to the middle). But the...
Is there a way to make all UI take a constant % of the screen on all devices(so it has to stretch/shrink in x and y dimension, there is an IMG...
I used to program using libraries where I managed all myself -> When I loaded the game there was a MySceneManager that loaded all the assets,...