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Isn't trackDirection just the hit.normal.z? Can I use that? Or a perpendicular axis from Player to Looping center and the Player x Axis?
Hi clever people, I am currently developing a game where I have a snail character that needs to move along a track, including through loopings....
Hi there, all shadergraphs in my project have this error. Im on Windows 11 and Unity 2020.3.23.f1 - URP. Graphic driver is up do date. Is this a...
Hi, sorry if this is not the right subforum, I wasn't sure where to put it. So I'm working with the cloth simulation in Unity and I have the...
Nobody? :(
Hi there, is there a way to disable the vfx decals for specific meshes, like with decal layers? Or is it actually possible to use a specific decal...
Turns out I simply had the material set to transparent, I just didn't remember that -__-
Hi I did following shader graph for the foam of the waterfall. The problem is the rendercue (i guess) is kinda messed up :( does anybody know how...
It was because HDRP uses world position relative to the camera. After switching from word to absolute word on all nodes it worked fine.
I'm using the graph in the picture to let my vegetation wave in the wind. And all works fine, BUT when I move the camera it seems like this...
Im using HDRP with Unity 2020.1.8. So basically Im trying to use a different volume profile only for my gras objects, as AO and Contact Shadows...
Hi, is there a way to use a generated map as Texture 2D? [ATTACH]
Im using the LWRP with a standard Lit shader set to "render face – both". And the backface shows up, but it only receives indirect lighting as you...