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thank you!. CodeSmile i will look into it.
my use case is to intercept the build process and add new code. public class CustomBuildPipeline : IPostBuildPlayerScriptDLLs { public int...
this PlayerController script as a test and get result if the code was applied using System.Collections; using System.Collections.Generic; using...
just wondering how do you deal with orchestration is there any providers we can use mirror networking with?
I see.. I asked the question because in web application you can easily have control when in comes to updating.. I was also looking if scripts can...
its a game.. would be nice if a scene can be version controlled like the one I mentioned
lets say i have a scene a developer has to work on a scene if developer can make scripts be tied to a scene like folders the developer won't have...
to have single responsibility of scripts and so they don't get used in other scenes if we can duplicate scenes that is unique to the scene we can...
how can we have this kind of pipeline? my reason for this handling versions basically scripts that can't be use outside of the scene the scene can...
when using resizable window?
Build as a headless docker and run as a docker
corrected the link i tried doing it like this Dockerfile FROM ubuntu EXPOSE 7777 CMD ["Mirror.exe"] do i have to build it on linux machine? is...
is it possible to run a unity game on docker?any examples? i'm using mirror networking. here is what i'm trying to dockerize. server...
feature request 1) 3d text extrusion support 2) SVG import 3) existing 3d model modification 4) custom shapes 5) offset tool like in sketchup
Already Tried calling Toggle.isOn = true; Toggle.Select(); Need to switch between toggle items
i'm new to assetbundles do asset bundle automatically resolves new version? i have a published app and scripts are in scene already. how can i...
thanks for replying yes it is but i realize the problem was i didn't handle option in the server side var cors = require('cors'); app.options('*',...
i have this same issue. webgl unity side request.SetHeader("Access-Control-Allow-Credentials", "true");...
i've figured out besthttp works out of the box the issue was using system websocket is conflicting with besthttp websocket so in order to fix it i...
sadly no avail i don't know why webgl is failing. i noticed that during the import i received failed assertion webgl. using 2018.2.14f1