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Another difference is in the ServicePointManager.DefaultConnectionLimit = 2 for the Mono build, but 10 for the IL2CPP build....
Another problem is, that the HttpClient ignores Windows proxy settings. I have found a workaround for the Mono build: var handler = new...
So the bug is the FileStream(useAsync:true), not the HttpClient. I have filled the bug...
@doctorpangloss Unity Technologies @JoshPeterson has written "it should be working on all platforms." So, either it's working or it's a bug. If...
I have probably similar issue with IL2CPP and Unity 2019.1.0f2. Some await HttpClient.SendAsync() works and some get stuck. Probably the problem...
@SaltwaterAssembly then report the bug to Unity or report it to the...
@Mathijs_Bakker yes it works! Thanks. A bit simplified it is: Task.Run(() => GetTestTaskAsync()).GetAwaiter().GetResult();
We need some monotone, reliable, cross platform clock with ms precision for working with external devices. So far, we have options:...
See also this thread https://forum.unity.com/threads/using-uwp-api-in-standalone-build.520251/ One user suggests to use a 3rd party commercial lib...
We have the same problem. We have Windows standalone .NET using Bluetooth LE UWP API and want to port it to Unity standalone app. Also has fount...
Just the name of your project is not well chosen, Prolog is well known programming language
Specify symbols and suppress warnings in asmdef asmdef is a great way how to separate code to modules, especially 3rd party assets. However,...
It was not clear from your sentence "was recently corrected for some platforms" that it works on all platforms.
See https://forum.unity.com/threads/unity-api-vs-net-api-and-future.465268/#post-4340356 CultureInfo.CurrentCulture should be fixed on 2018.3, but...
But that's exactly, what I expect in doc: version 2018.3. supported on platforms .... version 2019.1. supported on platforms .... etc. And not to...
One more problematic thing is System.Globalization.CultureInfo.CurrentCulture (CurrentUICulture, InstalledUICulture). Many folks report id does...
Here's the bug [TestRunner] cannot runs async/await tests: https://fogbugz.unity3d.com/default.asp?1129455_2qh1olgn71f7hr6l
Josh, async/await is not working in Unity test runner! See https://forum.unity.com/threads/async-await-in-unittests.513857/
Same problem, Unity GUI hangs and I have to kill the Unity process. It's a serious bug and should be solved. Have reported bug:...
I have the same problem with Unity 2018, "Copy pdf files" copies just the Unity PDBs, not my code PDB. See...