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See if you typed FindGameObjectWithTag, cause it is supposed to be FindGameObjectsWithTag. Need the s in there. At least that was the problem I...
Thanks, that clears things up for me. Plus, I found the spot in Build settings where we can change the screen size.
I've been looking at the Unity 3 stuff over the last day or so and there has one thing that I have noticed. The web player size is bigger than...
Right, thanks. I thought there was something I missed in that regard. Thanks.
Thanks for all of the help. I was able to get them working. I don't know if all of them are working, going to have to do some more testing, but...
Thanks Speed, that helps me understand it quite a bit on how to go about it, however the how to code it is where I am really hung up on at the...
Thanks Brett, that will definitely make things work easier. However, the problem I have is that I am still not very good with arrays. I don't...
I am trying to figure out an efficient way to check for the various poker hands a player can get while playing Poker. I know what needs to be...
Thank you for your help. What you did with InitiateDeck() is what I was having trouble doing. Like I said, the Array stuff is still a little...
The ultimate aim is to set up the Deck of cards for the game to use. There will be a shuffle function and a dealing function later, but right now...
I am working on setting up a deck of cards in code and have been using some Java code has a little help hand in setting it up. The only problem I...
Ok, after doing some searching in the Unity Answers, which I didn't see before, I found something that may work. Would this line of code do what...
I am looking for some help trying to figure this out. In this project, the user can add objects to groups and after this is done, whenever...
Okay, I tested what you suggested and it worked. I kinda bypassed the need to have it continually grow for the time being by just having the...
Well I think I kinda need them to be a little bit dynamic. It needs to ultimately be as large as the user needs so they can have as many buttons...
I am currently working on a GUI where I can create a set of Buttons inside the game. The setup is where you press the Create button, and a text...