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Hi Aurimas-Cernius, Thank you for replying, I appreciate :) I'm sorry for this very late answer, I had stuff to settle down. The "where" in my...
Hi guys, I'm making my very first mobile game, on android, and I couldn't find how to access my own android plugins. - I created a...
Good news, Editing the enum in prefabs only works by making an instance out of it (ie dragging it into the world), edit the instance data, then...
Hey there, Frst and foremost, I like the visual setup it's very convenient kudos to you :cool: I just used the file in Unity 2018.3.14f1 and it...
I was reading the link you provided. It's a good read, I'll need to read it again. As for reading, here's a different angle if you will :...
Please guys, keep it civilized, we're here for a constructive conversation. - Ninja is right ; I asked for opinions, tastes (sorry for...
Yop yop, (Sorry for my bad english, I probably didn't spot every mistakes) I'm currently working on the game economy, especially on limiting...
Hey guys, My question/poll is related to mmorpg economy in a fantasy setting : Imagine you crafted your best sword or armor set (crafting is...
@aabramychev good to see that Unity still cares about its networking component ! Looking forward to good news soon (tm) cheer up man, we're...
Hi @StephanM and everybody, Sorry for necro posting but are there any news of the Unet upgrade ? I'm stuck with latency compensation on my own...
Hi bigmisterb, Unfortunately, this did not fix my issue ; * Test_Global.deltaTime actually is Time.deltatime cached. As I call Time.deltatime a...
Hi guys, I'm making a very simple AI driving airplane test. The vehicle behaves very well until it "suddenly" refuses to turn (can't find any...
I see your points now, thanks :)
My answer was directed to BingoBob, who's making a board game (he mentioned it few posts up there). His posts are quite vague, so I came up with a...
@BingoBob : Non damaging abilities impact is kinda hard to evaluate. Just a thought that could help making balance ; 1- design your...
After spending a few days on it, I can tell that I've tackled the problem the wrong way. Actually the problem is the mesh subdivision method....
Some people visited this thread without replying. Maybe that's because I didn't show my work ? I didn't want to make the post even more longer but...
Hi guys, I'm making a grand strategy game in which the map is an icosphere (ie a sphere composed of hexagons and 12 pentagons). Papers about...
Hope this helps : http://gamedevelopment.tutsplus.com/series/balancing-turn-based-rpgs--gamedev-12702 I don't remember wether the author mentions...
void notThis() { float time = Time.time; while (Time.time < time + 5.0f) { } wasThis = false; } Because time =...