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wow roka nice response very helpful for everyone coming here from google
I think you'd basically just want to do a sphere trace for the wall, then when you hit the wall disable gravity on your rigidbody. Then just apply...
LiterallyJeff's solution is pretty good but it will fail due to rounding errors if there is only 1 solution. Here's an update. // Find...
Did you ever figure this out? I keep getting an error when attempting to do this.
Thanks to Rider's decompile functionality I was able to dig into the Selectable source and figure out where this information goes. Turns out it's...
I'm just here to report a performance issue. This all started when somebody pointed out that my new build is CRAWLING on his celeron laptop....
bump, I'd love to know this as well
very nice
Well I figured out the sorting thing, the basic idea is to keep a reference in the Datum class to the original object and use that to sort the...
Just got started with this thing and got going pretty quickly with my own data using the basic DataTable sample scene. I can see the path forward...