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Good. As the saying goes, premature optimization is the root of all evil. With regards to the script, I chose to do the multiple raycasts by...
OK, what I did was use RaycastHit.distance to get the distance from the track, then repel based on the distance. The direction to move in is the...
Hmmm... I had a feeling that that was too obvious to be right, but the only thing I can think of for "surface height" is the y position of where...
It's been a while, but everything I needed came from the RaycastHit. I think what you're looking for is RaycastHit.point.y Hope it helps
I just checked my email and BAM! a reply to a year old thread. Ain't forums great? ;) Now, to actually address the topic, that's an interesting...
You need to add two '}'s to close both the if and the Update, and one to close the ProcessAnimation, at the very least. I also hope the lack of...
That's not entirely correct. Unity can, with a few caveats, use any .NET supporting language, as illustrated by this very lovely chart: [img]...
I hope I'm not too late to offer something useful. First, congrats on choosing Unity. I've never seen any other game development tool do what...
@ EducaSoft The shader I posted can't work on all the edges, since all the default toon shader it does is move the faces out along their normals...
:shock: I can't believe I know the answer to this one. I wanted this too, and made a modified Toon shader to do it. Simple, really. Just swap out...
You forgot to parent it to the main camera, didn't you? :wink: Make sure that you drag (in the Hierarchy) the new camera onto the main camera...
The GUI is rendered at pixel size. This is generally annoying if the resolution changes (and makes it much harder to accurately place controls)....
I don't think so, since for a "real" Mono/.NET app that's what you have to do. Unity just does it for you for its built-in API. Extending them...
Ahhh... your wisdom shows again. I really wanted to avoid collision layers and raycasting and error handling and collision geometry and etc. I...
Clever... :P I never thought of doing it that way. And since you seem to like cameras, maybe you can give me a hand? @maxxoros: Looks like you...
Awww... What's wrong? Trig to hard for you? How about inverse projection matrices? [/sarcasm] I know I have a square plane being turned into an...
Um, "sky cube"? Don't you mean "skybox"? Or are you actually using a cube? If you are, just turn the cube, otherwise, it's slightly more complex....
0) Technically this probably belongs in "scripting", but it's general enough that it probably won't be moved. (mainly point 3, which is properly...
Actually, I basically taught myself how to program by trial and error with Unity. It wasn't exactly fun, but I doubt other tools would let you do...
Quick fix: var target : Transform; function Update () { var origPos = transform.position; transform.position =...