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Thanks for the replies everyone!
I am using Vertex Helper components to show pointers from the panels on top of the screen pointing downwards. The position and size of the...
For anyone who has a similar issue, the reason was that Unity 2020 now has a Crash Reporting API, which catches all crashes. It must be disabled...
Thanks for the reply. I don't think that would actually tell me anything. A fresh Unity 2020.3.7 with Raygun would not mimic the UaaL setup that...
We use Raygun for crash reporting. Our Unity app is embedded within a native iOS app using Unity as a Library, and we are on Unity 2020.3.7. Our...
For anyone using UaaL and having issues with memory, it's been officially acknowledged as a Unity bug here:...
Thank you for this @Rouddem and @Lapsapnow!
Thank you @marwi
Thanks for the response @AbdulAlgharbi . It's definitely running in my project. Not sure why if you're saying it shouldn't...
Anyone know how to disable the console logs from InputHybrid.cs in Tiny 0.32? They spam to the console so you can't really debug things using...
Thanks @Maras !
OK so I can get the sprite to show up if I build and run it, and it deploys to a browser. Do I have to have a scripting define symbol in the...
Actually I just tried it with 2020.1.17f1, which is the version that it has in projectVersion.txt in the repository, and same result, so it's not...
Hey all! I am trying to get sprites to render in Tiny 2D using Unity 2020.2.2f1. I have been successful with 3D objects, but cannot seem to get...
WASM.
OK that does indeed work. Sorry for the duplicate post!
I found this post that suggests installing Visual Studio Community - is this something that others have done?...
Hey all! I'm having some trouble building Unity DOTS in wasm on Windows 10. I get various errors, but using the Tiny2D project from the Unity DOTS...
Great thanks for the update @MartinTilo !
I just started using UaaL with Unity 2019.4.10. And I think I'm having the same issue that a number of people here have been posting. The...