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Thanks for all your help! Yeah, I think setting up each scenario as its own object is an interesting idea. I think I'm going to set up a test...
Hahah yeah, @unit_dev123, for the amount of writing there is in my game, Yarn Spinner's been a pretty elegant solution so far. I haven't heavily...
Thanks @lordofduct for replying with such a thorough answer! To give you a bit more context on the structure of my game... After a short, linear...
Hey there! I know there are about a thousand threads about game state, but from what I've seen, the solutions don't seem to quite fit the...
Hi! I'm using Unity Recorder 2.1.0 on Unity version 2019.2.17. I'm trying to capture a 1080p mp4 from Game Mode. Every time I use recorder, it all...
Okay, so! Long story short, the code works now, and I can finally move on from this issue of mine! The weird thing is that I can't explain why it...
Yeah, sorry, I posted the error in my first reply to Baste a couple weeks ago earlier in the thread -- I just didn't hear back after that and...
Compiler errors! Like I mentioned in another post above, I get a compiler error each time StaticCoroutineRunner appears in your code, saying that...
Hey, I just wanted to bump this thread again because I still never got this to work. How were you able to get the script your replied with to...
Ah, perfect! It works! I had tried using GetKey before, but I either made the mistake of instantiating the key counter outside of Update, or...
There's a brief mini-game within my game that requires the player to press a certain key repeatedly. The key they have to press changes every few...
Sooo, calling the function like that requires I add a parameter to WhenLeavingRoom, so that it can take two overloads. And because the coroutine...
Interesting! I was thinking I'd have to make a separate script for my event manager to reference. I do have a few questions about your script...
Do you mean to literally pass this into the parameter so it reads public static IEnumerator WhenLeavingRoom(string sceneName, this)?...
That would be perfect, but the problem is that this event manager is sitting in a persistent background scene, and the script that calls the...
Hey! So I'm in the middle of creating the event that will fire when the player leaves a room, unloading the current scene and loading the new...
Thanks again! SO the issue I'm having now is that GameObject instances can't run co-routines. There's no definition for that. Apparently, they...
Thanks a lot for replying! So I subbed in your code, and it threw up a couple exceptions: LeavingRoom leavingRoomCoroutine =...
Hey! So I'm having trouble getting my scene switcher functions to work properly. Within my preload scene, I have an event manager which declares...