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After completing the build for release I realised that the above values do not determine the final size of the ipa and apk. As you can see -...
Same issue. iOS - Build Report Uncompressed usage by category: Textures 17.0 mb 2.7% Meshes 0.0 kb 0.0% Animations 4.9 kb 0.0% Sounds 547.9 kb...
From the posts I have read, I expected that difference. But why is it so large in the first place is what I dont understand. Because its not...
I have a very small game with just 2 scenes and least number of assets.3 plugins have been used like Unity IAP, Googleplaygames plugin and google...
Finally got around to check this with previous version of Unity IAP. I can also confirm that it doesn't occur on 1.20. It was my first time with...
Anyone know what this UnityEngine.AndroidJavaObject.Dispose (Boolean disposing) [0x00000] is? Someone please help. Its urgent....
@alexanderperrin I had the issue at ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()) as well initially. But that was when my...
I am trying to integrate Unity IAP to my project targeted for iOS and Android. I have followed all the instructions and also completed apple tax...