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Whoever is using VS among Unity might check this asset solution, so you will not ever need to add post build events to your project file by just...
It may be done only in Editor mode via this function
If your aim is only dialogues, check this article. There is dialogue system based on ScriptableObjects. If your game is not online and you don't...
It would be better for you to use a ScriptableObject like this: public class MyData : ScriptableObject { public int gametime = 60;...
So maybe you not calling it? It would become more clear if you provide more code where you call it and how.
door.active = false; This will deactivate only top-hierarchy object in Unity 3.x. What version of Unity do you use? In Unity 3.x you need to...
Have you attached a collider to the door?
Better move this to Awake. Static variables are not serialized between game sessions. So, whenever the scene starts public static var...
Do you have provider specified in machine.config? Check the machine.config in the "your_game"_data folder.