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Any update on this? I'm having the same behaviour with 5.6.2f1, I have to free resources but UnityPluginUnload() does not seem to be called anytime.
There is a very simple way of adding this functionality in the official Optitrack Untiy Plugin (I'm referring to version 1.0.1 here, but I expect...
Don't have that particular one available, but you're right, not using the "Latest installed" option for UWP SDK did the trick -- with 10.0.10586.0...
Yes. There it said in a message box with title "Review Solution Actions": "Visual Studio update required. One or more projects are targeting the...
Hi, HoloLens beginner here. Seems like I missed something. When I build my HoloLens project (following these steps) and try to open it in Visual...
Thanks! Got it to work by doing so. As I said: problem resolved, but out of curiousity since I might need to do this in the future: How do I do...
This is still true, right? So I am wondering, how would I create a plugin for WP8.1? I have to state that I'm a complete beginner when it comes to...
Thanks for your reply. I got VS2015 and it worked before. so the behaviour was kinda strange... Cause here was that I had a DllMain function...
Hi, as so many people (including myself) appear to frequently have a hard time with getting native plugins to work, I'm posting this new insight...
Same here with custum native plugin. Version 5.2.3 Any solution yet?
Yes it does. You doublechecked your clip and all your keyframes were still present? Because I noticed my animation getting lost at random...
I do. Unity 5.0.1f1. However, I found a way to work around the issue. In my case, all I need is the animation clip itself. I'm not at all familiar...
Same here. Only when I call this.clip.SampleAnimation( this.gameObject, this.currentAnimationPos ); in my script -- when I remove this line,...
Could you provide some more detail about if and how I have to declare them in the shaders? I get an "undefined identifier" error when I try to use...
Hi folks, I'm trying to manipulate a D3D9 Texture in native code. I used the RenderingPluginExample42 as a reference. Everything works fine, as...
Thanks RC-1290, I recently made it work, seems like I'm not supposed to index using a 2D-value: #pragma kernel CSMain #define threadsInBlockX...
Not sure, I assume the stride is meant to be specified in bytes, the documentation doesn't tell. The initialization code now is as follows:...
Thanks for your reply. It also crashes if I dispatch once, and also it doesn't matter where I do it (Update, OnRenderImage, OnPostRender). I also...
Thanks, RC-1290. I'm fiddling aroud with compute shaders a bit. I can find very little documentation and examples though, so I'm already stuck...
Thank you guys. First I didn't realize RC-1290 was posting links, thanks Rld_ Since it seems like d3d9 isn't enough and d3d11 uses hlsl it seems...