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That's interesting. I had some scenes I could not bake before because of memory reasons and those are now perfectly doable. Taking their time but...
This means you can build large scenes at high settings without having 100GB RAM. This was previously a real problem and now seems to be fixed
I think this is required because normally you don´t just update your single Unity installation. In professional workspaces you keep the old...
I am fine with longer build times as trade in for better quality shaders. Interestingly most shader variants compile pretty fast. Only a few ones...
When trying to build my project I´m experiencing very long shader compilation times between 30-60 min. And results do not seem to get cached. Is...
It is still a problem for me in b8. Using .Net 4.X
The memory usage thing it the upmost deal breaker for me. I really want to see what the lightmapper can do to my scene but I cant set the...
Are there any plans to address the high memory usage of the progressive lightmapper? Its results are great and I really love it but initial RAM...
Is it possible to provide a Version that fixed Issue 879846...
Hey guys, currently I am writing a crossplatform patcher system for standalone game builds (including unity builds). As I do use a binary diff...
Edited the main post
Hey guys, today I would like to share a Project with you I am working on for a few months now: A cross platform Launcher/Patcher The patcher...
ANNOUNCEMENT: Only 14 days left until BaconGameJam 07 ;) If you haven´t already registered you might do it now. Do you want to participate in...
BaconGameJam 07 is comming guys ;) It will start friday 21.03.2014 22:00GMT and end sunday 23.03.2014 22:00 GMT Everyone who wants can...