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I'll look into that and do some experimenting, thanks for the reply!
[IMG] It's an absolutely elegant solution for quest organization. I can envision these 'five-groups' having offshoots to sub-'five-group' quest...
That is simply fantastic, thanks for the answer! I'm going to set up a test database and try to replicate what you have here. If I have more...
Hello all, I have a question about setting up sequential quests through Dialogue conversation components. I created a quest and conversation...
I haven't tried this in Unity 2022, am currently using 2020 and going through the steps you have outlined earlier in this thread. I'm early in the...
I've been following this thread, very informative and relevant. To @jeremyfryc any progress with your current issue?
Hi Enzi, I've been able to sort things out and get some really good input action with the camera controller. Thanks for all of your help!
Hi Enzi, I was able to work with the asset creator to work out the menu problems and he really helped sort things out (it was a matter of freezing...
Hi, had a question about the mousewheel action when Camera Mode is set to Always. Since the mousewheel zooms the camera in and out, would it be...
Hi Enzi, I spoke with the author of the framework I'm using and now have your asset working properly within it. I'm going to test it out...
Hello Enzi, thanks for the recommendations. I did the following to get the camera controller working in my project: -Added 'using...
Will I need the Camera Controller component on my prefab main camera (with the Target field empty) for this script to work?
I looked at the script used to spawn the Player in scenes (SpawnPlayerC) and here's the code: //Spawn Player GameObject...
Hi, I imported the asset into my project and tried the first method you mentioned in your post. I put a Camera Controller component on to the...
It might work out with the first method you mentioned, I'll give it a try and see if I can integrate it that way with the required camera system....
Hello Enzi, I'm currently using a rpg framework asset that has it's own camera system. The camera system it uses does not have very good collision...
Hi, I made those script changes, created a spawning group in scene, built it and the error is gone, works great! Many, many thanks for the help.
Hello, I purchased your asset and am running into a new error in my project. When I build I receive this message (see pic). I am using Unity...
Hello, I am running into errors while trying to follow the SECTR Stream Quickstart video. I am using Unity 2019.3.3f1 and have the NeighborStream...
@Lex4art Thanks for the response, I'll have a look at that.