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Many problems and solutions here, and I tried everything I could find until someone suggested uninstalling Unity Hub with "Revo Uninstaller" free...
Thanks for your input, in reply to my question Personally I dislike long filenames, but (despite this) I already use the text of the voice clip...
OK no problem - I am glad it is working for you now. Funny though - I just updated 2022.3.12 to 2022.3.14 and the problem came back! :( THEN...
Hello, I am using this tool a lot and I like it. One challenge we are facing is that we lose track of the source settings for a given voice sample...
I have the same problem lately, but only when using Quest 1 for Quest Link. It seems like maybe (unverified) the Editor is detecting my hardware...
Could you please detail the Build Settings you're talking about for this, and what will stop working exactly? I currently build for Android and...
I have a classic Poke Interaction requirement - a hand-held phone in my game. I want to hold it in one hand and tap the screen with the other...
There are good examples of using the XRSocketInteractable in the dmeo scene - take a look at that. I use sockets in my project and just copied...
It sounds like maybe the Grabbable object is being parented to your hand (in the XR Rig) and the rig is not moving with the vehicle. Is that...
I hope you've check the console for messages like "cross-scene references are not supported" and the old Null Reference Exception, but it sounds...
Not helpful to you but the XRI packages are intimately linked to the Unity versions - for example to use XRI 2.5.1, I had to update to Unity...
I'm not using video but I do have in-game cameras pushing onto RenderTextures; I found that some texture formats work in the Editor but they are...
I am using quite a few SocketInteractors in one of my projects. Usually I do not assign the StartingSelectedInteractable; I spawn or enable the...
OK, bought this in the sale, and very impressed, smooth and great fun to use. Will write a good review unless it falls apart in the next few days....
Replying to my own question here: RESOLVED It was not fundamentally due to Unity XRI but is caused by the flag runInBackground being 0 when it...
Another +1 for this thread - thanks so much, been stuck for weeks on this and it was the cause of pause mode being broken in the latest builds of...
I am having trouble with pausing my Oculus projects which have Unity XRI 2.3.2. I capture OnApplicationPause and when that happens I set...
Really nice demo scene, thank you to the devs for setting this up. I'm trying to make a Quest game and wondering if there's (anywhere on the...
Did you solve this problem? From the look of it, it's not really a navmesh problem but the problem is that your wps - I assume waypoints - needs...
In Unity 2021 these seem to have different names, but the default was Color Format = R8G8B8A_UNORM for me and I got the darkening problem,...