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I use .wav but the problem still happens when the sound file doesn't start at "0" volume
Unity Issue Tracker - [URP] 'Uninitialized' camera background type does not match between the Build and Game view (unity3d.com) I'm on...
Hi ! I've been trying to make the Play Services work for my game for about 2 days without any success. The certificates and all the usual stuff...
Ok so actually Unity managed to corrupt the files of the folder, so I had to use a recovery tool to get them from the recycle bin (the files were...
I really need help : Unity randomly decided to move a folder to my recycle bin, so I obviously restored it, BUT ITS CONTENT DISAPPEARED ! I don't...
Am I missing something or has the new XR SDK made it more complicated for devs to make cross-platform VR apps ?
I've seen a lot of games using this command (-vrmode "api name") to select whether to launch the game with the Oculus API or with the OpenVR one....
Does anyone know how I could have spatial audio in WebGL ? Both the Oculus spatialiser and Resonance don't work since they use DLLs :( Quite hard...
Any update on this ? Not having FFR prevents me from publishing my game since it heavily relies on complex shaders and post-processing..
[ATTACH] They don't even test the stuff they put in the announcement trailer.. : [MEDIA]
If it's not stable, then it shouldn't leave beta/alpha. People are updating to the latest STABLE version and according to Unity, 2020.2 is now...
I feel like this is getting worse and worse. They just released 2020.2 and they somehow managed to completely break VR support with URP... Right...
Well look at this : [MEDIA] As soon as I enable VR, the HDR gets disabled in the game view. There's definitely something wrong
It seems like HDR has been disabled when playing in VR with the URP. HDR works perfectly until I put my head in my Quest 2, then the scene view...
About 30, but this doesn't seem to affect the performance.
Looks like even without the neon animation and having only 80 draw calls, those hexagons are still draining a lot of performance.. :S
I had GPU Instancing disabled, but once enabled, nothing changed (stuck at 250 draw calls) Then I disabled SRP Batcher from the URP settings and...
Hi ! I can't manage to correctly optimize this : [MEDIA] As you can see, the FPS drop frop 90fps to 70fps once the hexagons get rendered, which is...
bump, I still haven't found any fix
Everything works fine in the editor, but in the build I can only interact with the UI. Input.GetMouseButton(0) always returns false no matter what...