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Hello everyone, I have a problem with textures in editor. The attachment below shows the problem [ATTACH] As you can see in the example above it...
I also implemented my own method, but without events. What I did was I raycasted to the floor and checked the distance to it. If it is in a...
So I created my `AnimationJobBinder`, and I do some calculations in the update function and update the job's value. I have a job like this:...
I am currently trying to ground the character's foot. It is a non-humanoid rig with multiple feet. It already has animations of idle, walk, run,...
Hey everyone here is the tutorial that I wrote: https://ragueel.medium.com/creating-simple-cell-shading-custom-post-process-in-hdrp-b3f2ea2b8c28
Hey, what is the current state of custom renderer features? I am currently developing a lot of stuff by myself with render textures, but I wonder...
For the first, you can try to change it to float4 or half4, but I am not sure if it will help. Also, change COLOR to SV_TARGET For the second you...
Is the new NetCode DOTS based? Because it is creating some confusion for me. As I remember, it is MLAPI which uses MonoBehaviour. You showed a new...
I have been playing around with the VFX graph and wanted to create my own signed distance fields. But I don't really know how unity created its...
So can I create point clouds at runtime and control them with compute shaders?
So I have been trying to implement a full-screen effect like you saw when the windows XP window started lagging, and it created some sort of trail...
Alright, I found the issue. The problem is skybox in the newer version of the unity when I set it to None the problem disappeared.
So I upgraded my project from 2019.4.13 to Unity 2020.2.2 and the editor started to not work properly. [MEDIA] As you can see some sort of trail...
I think it is somewhere in the presets of HDRP settings.
Yes, you can write code by yourself, but it is a bit complicated. Have a look at the tutorials about how to write shader code for the URP, then...
Yeah sure, I am at work right now but the general idea was to convert RGB to HSV and add posterazation to darker values. I can share the whole...
Yes, drop shadows are very important in the modern UI.
As the title says I can't find the state.bin file in addressable assetsdata. I tried to create a new clean build but it is not generated again. So...
Little update I was able to make it work with post-processing. [ATTACH]
Thanks for the response. Yeah, I have read through the internet and post-processing seems to be the best option. I am quite familiar with the...