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Ah gotcha, I'll play around with it and see what works best. Thanks for the help.
Hey, yeah I looked into layers and figured maybe I would want to use additive layers.
My mesh has one baked animation for swinging her right weapon, and another one for swinging her left weapon. The player is able to swing the...
Quite often I find that I can just reuse the name of the sprite which I give it in photoshop that the PSD importer preserves as the name for the...
When changing a name or hierarchy that the animator uses, I currently have to manually go in on each property, hit F2 on each path and replace it...
Currently I have to press F2 on every property in the animator and manually copy/paste the new path on each property, this is a bit of a PITA if a...
[IMG] This is what I thought of doing so far, each animation goes in one PSD together with all the frames in the spritesheet and the spritesheet...
This is what my character's walking cycle looks like currently: [MEDIA] Her legs uses a spritesheet and her upper body uses bone animation from...
Hello and thank you for your reply! I convert them back to layers because I want to see what I'm editing looks like in relation to the rest of the...
Currently I have all the layers as smart objects, and when I want to edit a sprite I convert the smart object to layers, edit it, then convert it...
got it to work, put the sprite mask on its own gameobject and attached it to the bones, but probably not the best way
don't think it works still, it's not preserving the transparency of the sword. do i need to do it with a material maybe?
Think I made it work, made two separate gameobjects, one containing the sprite mask and one containing the sprite renderer. Didn't occur to me...
Kind of like in photoshop when the clipping mask is not linked to the layer it's clipping to. To give you an idea, my character has an idle...
CTRL+A on the text seems to work, but not when selecting it and typing expecting it to replace it.
I get this error when trying to rename a bone in unity beta 14 within skinning editor, is this error known? Any workaround? [IMG] [IMG]...
I've been working on a 2d action game for around two months now, it's my first game and project of this scale so a lot of the time has mostly been...
I actually did look into interfaces but was put off when i read this result when googling about them...
I'm making a framework for multiple, swappable weapontypes, i want the input manager to execute the perform function of a weapon. the weapons are...