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Actually that stamp base option was what i was describing. Awsome.
Hello again, so i thought i would leave my critique for this asset here. So far, loving the tool. however i feel like there should be an auto...
aha that did it. Thank you sir!!!
hey there i too am having this issue in unity 5.3, any work around? it prevents me from stamping. I'm attempting to use gaia to touch up a...
Yes actually, any artist can manufacture textures for a model and apply them in the unity editor. I would love to see more from this shader...
Here you go, thank you for your patience. My last 2 images show the rock layer with normalize on and off, similar effect is shown. [ATTACH]...
[ATTACH] [ATTACH] Ive done as you said, the outcome is as follows, please advise.
Hello and thank you for the reply. Ive tried that in the images attached above. As you can see the rock debre is not added evenly. -the rock...
So is the silence a no?
im also not a programmer, and it seems silly to have to reload the splat in the first place. there is a combine option for filters, now all im...
Hey there, The problem is this is a rock texture, i want to apply the rock texture lightly on top of the other textures (using rtp height blend)....
Hey there, Is there, or will there be a way currently, or in a future version to normalize a splat map? What i mean by this is currently, if you...
Hey great tool :) best money i spent so far. I do have a few suggestions though. -It seems as though you cannot paint splat textures without...
Hey, any progress here?
Ok, will this be updated in the roadmap at some point? its not even listed as an unscheduled feature currently and its been promised for some time...
Is this on the table for 5.2 or should we be looking at other shader solutions? we have gotten reports it was going to be in the next release of...
Hey lars, been a while since I was here. So, I’m sure you are sick of answering speedtree stuff, but there doesn’t seem to be a actual solution...
Anynews on any new features? rotatable brushes are something im lookng more foreward to each day.
Hey Lars, congrats on the v4 release. curious, will you support a speedtree version of your shader that may add some of the benefits of your...
Added brush spaceing as an idea