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I have done this, yes. Actually now looking closer, it looks like I updated from 2018 to 2020 on the exact date of the older catalog file, so...
So I completely removed my entire Library folder, then reloaded everything and built to my device. However, only the August 8th catalog file was...
Using version 1.16.6! Thank you!
This is actually great news since I'd prefer to use Firebase over S3, so thank you for posting all of the steps.
Can you post some screenshots of the errors please?
Bumping!
Yeah sorry I can't be as much help as a Unity dev. I just kind of deal with that dependency thing with my remote bundles, and honestly I haven't...
Can't you just set the bundle to Pack Separately?
If the bundle is set to pack together then I believe they will all share the dependencies since Unity will bundle them together.
Does the prefab coin reference other prefabs? I'd have to see the inspector on that particular prefab
Well you can just load the assets manually instead of the entire catalog. Just use Addressables.LoadAssetAsync on the individual assets.
It honestly might be firebase. I've had issues using firebase as the host for my remote assets, but when I switched back over to S3, it worked...
I have been racking my brain with this for so long. I have pretty much every aspect of Addressables working remotely. I can load scenes and...