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Since we are done with the topdown engine, we are now going full steam on Update 1.3 and have about 1/3 of it's features already added. We expect...
Hey ethan to answer your first question, it's already been reviewed on the assetstore for a couple of days now so we expect it to be accepted...
Heya ethan we had a little break after finishing update 1.2 to work on a rogue like engine that we will be releasing on the unity store. We will...
Yeah we will implement the solutions just like that, warping to another scene and maybe with preload/async loading too to avoid long loading...
Hi Ethan, we're definitelly adding a basic dialog system on the next Update and item drop plus interactable objects such as chests and...
Hope you enjoy it :D Thank you so much Nikko, we're trying to work as hard as possible to bring you guys the best quality product with all the...
Update 1.2 is now live! Sorry it took so long we had a lot of bugs to fix and a long list of features to update, as a added bonus we've created a...
Hey Tech, yes it is. But if you or anyone else wants to access it earlier drop us a mail at: moose_stache@hotmail.com with your invoice/order...
I'll check it out, thanks for the link buddy. We could add some playmaker actions, being honest I've never used playmaker but I'll give it a shot...
We'll make sure to split the Input and the player functionallity on V1.3, we've been thinking on something like an Input Wrapping class such as...
Version 1.2 will be going into review today so to celebrate I wanted to tease the new tilemap that will be included in v1.3[ATTACH]
Heres alittle video update showing the features running on v1.2 [MEDIA]
Cheers Xian for the purchase, our support email is Moose_Stache@hotmail.com we apologise for not including in the doc we will correct this in...
Thanks @TechSins, Update 1.2 is almost ready to submit it we are just doing the final touches and finishing up the new documentation! Hopefully...
We definitelly have planned adding local multiplayer support, using unity's built in Input Manager if that's not a problem. Probably on v1.3, v1.2...
Bumping this, it's a bug that needs to be fixed!. Thank god jaobsneto realized it appeared using the multiple option. I just though it was removed...
Heres a look at the improved tilemap coming in update 1.2[ATTACH]
Heres a link showing a little dev video of the ledge grab in action which will be included in update 1.2 [MEDIA]
Hi there, I'm not familiar with super tile map editor but as long as it allows you to place tiles in different layers with colliders attached to...
Just dropping by to let everyone know that the Version 1.1.0 was succesfully reviewed and is Live on the asset store now! and we'll be submitting...