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Yeah I am not one for words, and generally hate forums, but this among many other designs bad enough to get me out here writing. Even the old Hub...
Same here, that is actually the reason why I am now learning Unreal. Many people say Unreal is harder, but that's not true for artist, it is much...
"Feedback wanted" Hey guys, here is my input on the shader graph and what I think could use some work. The Blackboard. 1. When deleting the...
Thanks, That's good to know. I was able to get a test scene to work but for my actual project (quite a bit larger one), it is crashing immediately...
I'm having issues trying to send shader graph materials via export package. Is this just not possible because it is still in "preview"?
Thanks, I was able to get everything to work so far. Yeah, I am sure artist love it something visual like that, I also always wished those kinds...
Same issue here, frustrating finally figuring it out and it doesn't work... Funny, I think I only get about 20% of what I work on in Unity to...
I was imagining a hybrid of the two ideas for mesh pivot points. Similar two how you can move it in Maya, so maybe there would be a "Mesh editor"...
Hello, does anyone know if when painting prefabs if you can make it so their rotation doesn't adopt the to normals but instead they stay locked...
Hello, thanks for the response, and that's a huge shame it didn't work in the earlier versions. I know its not likely any time soon, but was...
I am surprised all the transforms aren't reset to 0 when exporting, I saw that position can be but why not the others. I also haven't been able to...
Hello, first off thanks keeping Anima2D up to date, it is amazing!!!! I'm not sure if this is also the place to report issues with the spring...