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I have a custom full-screen shader (aka replacement shader, aka image effect, aka camera shader?), and I want to access lighting information to do...
Nevermind I found out how. You have to use ParticleSystem.Simulate(0, true, true); to actually reset the particle system and get it to use the...
Hi, Setting the randomSeed on a particle system works in debug mode in the inspector. However setting it from this script seems to have no...
Who are you? A game developer at a small company in Tokyo. We're making a music game and we're using particles for a lot of decoration on each...
We're trying to separate each animation into its own AssetBundle, and load them as required. This worked fine with AnimationClips using the...
This error is appearing again for us.
Thanks for all your replies! In particular I was wondering if calling StartCoroutine in a nested way would be a problem. I will have less than...
I'm trying to create a long sequence of script-based animations (not FBX, not Unity's animation system). The easiest way I know of doing it is...
We are also seeing this issue. A lot. We realise it's because YAML is used for scenes. But the error doesn't say what file it is unable to parse....
As far as I can tell this is still an unfixed bug right? It's impossible to load Sprites from AssetBundles. They get stored as Texture2D, and the...
We've been encountering issues with prefabs suddenly becoming corrupted. The symptoms are: Instantiating the corrupted prefab from a script...
For short questions, try unity questions componentName.enabled = true; componentName.enabled = false;...
The artists on the project are working in 3DSMax and are trying to create instant transitions, moving objects from one point to another over zero...
Thanks for the reply! + Full object structures. -- This is pretty useful. I've gotten so used to reducing everything to tables of...
I keep seeing buzz around ScriptableObjects but I feel I must be missing something. The risk of losing all your data because of some binary...
There's an issue open on the feedback thread. I gave it 10 votes....
Hippocoder > When you import your models into Unity, do they come in with a 0, 0, 0 rotation? Or are they 270, 0, 0? Also have you set your Max to...
When you import a model into Unity, for example an FBX, you get a read-only copy. To add components to it, you need to create a prefab. Dragging...
I've seen people reporting this issue since 2009, and I've hit it myself over and over. It seems that the Y-up Z-up flag that you can set when...
I had an idea I was hoping someone could help me with. I'm making a game that uses AssetBundles in production. However we're still changing...