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Any update on this?
It is not a blocker, but we are definitely working on minimizing RAM use as part of reducing ANR's on Android. And this just seemed off. We...
Is there anything i can do on my end to try and "cleanse" my asset beyond what i already did and described above? Would it help if i went you the...
I am marking this as a bug, because until i understand it, i regard it as one. Officially it's a question. I have a bike in 2d physics, it is...
Bump, anyone at unity that can help me debug this? It's eating a full 1 MB of memory for no reason.
In our game we have 1 audio file that does not want to compress like all the other files. All files are OGG format on disk, and all have the exact...
I did not further improve on the tool beyond what you saw above. I know it has some flaws on how it renders things, and how it communicates some...
I did some tests, even when trying to forcefully recreate it, by not settings framerate in our init, or throwing exceptions at various points...
Hmmm, I can't guarantee that. It might be a good idea to catch this edge-case nonetheless, because this happens when other code breaks, it would...
Luckily this script is for once, very self contained. So you can have the full thing! Just know, that i am pretty sure this script is not the...
For some reason, when anything is wrong with our project (a nullref or something happens somewhere during startup/awake) Unity will automatically...
Thanks for the feedback. It looks like we are doing most of those things. So the only one i can check is the "process in background" toggle. And...
It has been many moons and many Unity versions. But i am seeing one specific issue over and over, almost consistently. But i cannot seem to make a...
I am training ML-Agents on a mobile game i made. The game is physics based for the most part, and simple single touch input. I have given it all...
Another 6 months passed. Nothing changed as far as i can tell.
I am actually seeing the same issue, and am also using URP. I can't seem to get Render Thread to actually spit out a number reliably. It...
It would result in empty steps though wouldn't it? They would both be "continous" models. If nothing is gathered during a step, it will surely...
There definitely is, but i am reasoning about what to do when tasks get too complex for one agent to perform. At some point it becomes so hard for...
Relevant to my interests. What about 2 different behaviors? Say i have 1 agent. Let's say he learns walking, and standing up from a fall. But...
The answer is no. Nobody is on this. It is terrible, and unity doesn't care.