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Bump. I'm having this exact same issue, but adjusting DSP Buffer Size seems to have no effect. 2022.3.13f1
Problem Overview: I have a very basic Particle System attached to a prefab object. If I call the particle's mainmodule via a script attached to...
I just want my Camera to play an animation at the start of a round (which includes adjusting its "Size"), but then allow the player to control the...
Thanks for everyone's insights! The explanation makes sense (the Scene window is dedicating my entire screen's 1920x1080 resolution to show...
Hi, Strange situation: I have a game object with a sprite renderer and animation component. What: Over the course of 30 frames, this object's X...
Hi, I'm trying to apply post-processing to a single object on screen (fish eye lens effect to a background sprite). (If this is possible via a...
I know this is an old thread, but in case anyone else comes across it: My issue was the "Size" of my Orthographic camera. I had it set to 5...
Thank you very much for the guidance! I'm going to have to read it over a few more times and play around to see if I can get it to work. It seems...
Hey all, When I use a font in photoshop, and make it super small, it becomes pixelated. I'm trying to replicate this pixelated look within my...
Thanks again for the assistance. I suspected a graphics card was likely the issue. Long story short, I spent a ton of time researching and trouble...
Sent
It turns out all builds generate a crash dump file with the exception code: 0xc0000005. I've tried system file checker, ran CHKDSK Utility,...
Hi, Issue: Whenever I open a build application file, the splash screen appears, the progress bar makes it about 25%, and then splash screen...
Maybe the question is simply: Is it even possible to apply a deadzone to the dpad? Or are all four directions simply 0 or 1? If that's the case,...
Hi, I'm really struggling with a very specific DPad problem: When I press in a direction (e.g. Right), and my thumb ever so SLIGHTLY also goes a...
Figured it out. For the object that needed to call the method within my enemy prefab instances, I added a delegate. I then had my prefab subscribe...
Hi, I have multiple instances of an enemy prefab in my game. I have a different object that needs to trigger a method within these instances...
Figured it out: I had my input "Action Types" set to "Value" and "Control Type" set to stick. I check it to a "Button" action type and it now...
EDIT: Figured it out: I had my input "Action Types" set to "Value" and "Control Type" set to stick. I check it to a "Button" action type and it...
I think I figured it out: Because I am Instantiating a new instance of my Prefab 2, I need to specifically call the update methods for that given...