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Any hope for this to land in 2024 ? 2025 ? ;)
Hi. I'm facing the same here. I tried relative [0,1] or absolute [50,500] ranges for the frequency value with absolutely no difference so I'm...
Hi guys. Has any of you solved this ? We are having the same here.
Any hope for this to land in 2023 ? xD
Unity 2021.2.6f1 Windows 11 RTX 3080 10GB
Hi, We have an issue with importing some PhysicMaterials causing the editor to crash. This happens the first time we import the asset and just...
Hello there. Did you find a solution for your world streaming ? I'm trying to achieve something similar and tried to stream terrain data (which is...
Hi, Is FrameTiming system planned to work on PC and mobile later ?
Hi, Is there any way to download the IL2CPP scripting backend installer without using the whole assistant please ?
Hi Alex, It would be very nice if you could share your PropertyAttribute as I definitely could have use of it too :)
Hi benoitv_unity, it seems to fix the issue. Thanks a lot :D
Hi Stormy102, I'm using Quickbuild on a Windows machine indead. I removed the service and tried to reinstall it as a custom user but the...
Hi posted a bug report but it's not yet available in issue tracker. I'll let you know as soon as I can find a link for you. @nickfourtimes >...
Hi Stormy102, I tried several configurations but like you it works using the command line as admin, but not through Quickbuild. I can create a bug...
Hi everyone. We're facing the same issue with 2017.3.0f3 using Quickbuild too. Did you found any workaround ?
It's perfect ! And I totally understand that you do not plan to keep both version. Thanks for your fast answer :D
Hi, As changing .NET scripting runtime requires to restart Unity, could it be possible to add a commandline allowing us to force Legacy or Latest...
Hi. We're facing the same issue, it is supposed to be fixed since 5.4...
Hi, I'm trying to automate builds test using Quickbuild, I would like to be able to launch my builds and do some functionalities and performances...
Hi, I'm trying to get my game working with Oculus Touch but I'm facing a very annoying issue with the GetAxis on Touch's inputs, the axis values...