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I use the following code to move a 3d ship along x/y-axis. the z-axis is locked. var useAccelerometer : boolean = true; var...
I have ported the game created in the Unity Jump Start Tutorials and 3D Buzz, the 2.5D Space Shooter. I have the following questions: 1. How...
thanks again andeeee, im sure you are getting sick of this post by now! still nothing is happening...your logic seems correct, so im thinking...
ive changed that part of OnGui() to look like the following: if(selection2) { //stops other cubes from being selectable...
thanks for looking at this andeeee... here is the code for the entire file. it is attached to the camera. i am trying to get it to work with...
thanks andeeee... however it is still not working. Only the default value is displayed. basically the default value is Choice 1 and Choice...
Does Unity iPhone work fine? Does the iphone work correctly?
im currently looking at SetStringArray and GetStringArray in PlayerPrefs(Havent got it working yet). Depending on what the user chooses, I have...
thanks, ill look into it...
I have a scene which contains 5 cubes. The user selects one of the cubes, and depending on which cube text fields pop up ie: if user selects cube...
thanks, this topic is now solved, not sure how to close it?
The code works without the iphone code...does this mean that i need a physical iphone to use it?
thanks for the suggestion, you are right, it worked without the iphone code... i spent ages thinking their was something wrong with the...
I running into difficulties with raycasting. At the moment I only have the simulator in Unity to test my app. Can I test my raycasting app only...
yes, all have mesh collider's and rigid bodies attached. do i need an actual iphone to test it? im running it on the iphone simulator in unity...
thanks andeeee, that worked perfectly...
I have a scene which contains 5 cubes. I want to detect which cube the user selects. The following code isnt doing anything and I do not know...
I would also like to see the working example. Is this possible? Many Thanks...