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I can't think of a way to do this, but maybe someone has an idea... I have a successfully trained model which uses a RayPerceptionSensor3D with a...
Same problem. Have found a raised issue here.
Interesting, I have the same problem with 2021.3.x (currently using 2021.3.6f1). My workaround is to make sure the Animator window is closed after...
I've started using Unity 2021.3.2f1, but had the following xCode error after building for iOS: /Build/MapFileParser.sh: No such file or directory...
In a couple of situations in my game I'd like to be able to make my KCC character follow a path (for example, a bezier spline divided into...
Thanks for your detailed answer @StaggartCreations. I've been doing some tests with 2500 static objects with baked lighting. The first test...
Say I have an object with 4 identical materials: [ATTACH] Would this hit performance (e.g. with drawcalls) compared to a single material? The...
As an experiment I tried re-running the training again with a timescale of 1, but was still seeing a difference: with camera (orange) without...
Thanks, yes framerate was something I was considering. But the additional cameras would expect to slow the framerate... but perhaps that helps...
Thanks for your feedback, am really scratching my head with this one! Observations include standard sensors: [ATTACH] and a single float...
Well this really has me confused! In my training environment, my agents each have a camera attached to them, and training is successful: [ATTACH]...
@awjuliani - thanks for investigating. I'm using Windows and can confirm the issue is the same as...
I've got a couple of pre-trained models which I created using separate Unity projects. I've imported them into my main game. When I click play in...
I've found that recording a demonstration and using Behavioral Cloning a great way to increase the learning speed for my agent when training. I'm...
Many thanks
OK the first question about the space size of 8 was an easy one. Looking at VectorSensor I can see that a Vector3 is simply added as three...
I've been working through the "RollerBall" example for the latest release (0.13.1) in the "Making a New Learning Environment" doc:...
That's a tough one. Assuming it's not related to source control locks or permissions, have you tried making a copy of your project, or creating a...
I'm trying to figure out why some objects are not included when NavMeshBuilder.CollectSources() is called, for example from NavMeshSurface (from...
Just tried these instructions, and they do seem to work. Upgrading Unity to 2019.2.4f1 produced some script errors which broke the VSCode...