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@BorisTheBrave I see. So, is there a plan to add that feature in future versions? Or can users implement it with Tessera's basic features? I'm...
@BorisTheBrave Hello. I have a question after seeing your post. If I want to create a scene similar to the video attached to your post(editable...
Hi @Kybernetik, I have some questions about transition assets. If a prefab called human01 has multiple ClipTransitions, and 10 instances of...
Hi! @Kybernetik I'm using a LinearMixerTransition for my character's walking animation. When the threshold reaches 0.47, the WalkFwdLoop...
Thanks for the help. I was able to achieve what I wanted using LoadLocationsAsync.
Is there an API available that can tell me which asset caused the loading of the addressable bundle(or group) 'xxx_assets_all' when it is loaded...
I change the weight value in runtime. void Update() { currentTwoBoneIKConstraint.weight = Mathf.Lerp(currentTwoBoneIKConstraint.weight, 1,...
Any solution for this? I set weight value to 0 for default, and i set it to 1 when it meets the condition. but even if the condition is met, when...
Ahh, get it.. can you explain how can i prevent this warning? "Possible Bug Detected: AnimancerLayer.GetOrCreateWeightlessState has created 5...
1. uhh,, does the Mixer disabled when animancer play other clipTransition? it solved when i add this code if (_LocomotionMixer.State.IsActive ==...
How can i transit animation immediately? animation is played after the former animation finished. to be more specific, it only transit to next...
i can't set "Preview destination state". it always revert to first state. what's wrong with this. [ATTACH]
Ah, okay. Do i have to check ClipState or ClipState Weight everytime before i call animacer.play? because If i don't, i found the clipstates are...
Hi. i'm currently move my project from mecanim to animancer. and i have some questions. what is correspondent field of mecanim's Cycle Offset (at...
Hi. It always transit to LocomotionStateMachine even it doesn't meet the condition... as you can see in the picture, IsAirborne is triggered and...
Aha, okay. i'll try this. Thank you for the quick replies!!!
Thank you. i checked it. And is there a way to play stopwalk animation via locomotioMixer? my locomotion mixer's animations are Idle 0 WalkStart...
Hi. I'm trying to make animation like this. play 180 turn animation while walking and running. which will be good solution for this in animance...
I solved my problem with your suggestion! Those who want to check simulated position in UpdateVelocity, "resultingSwimmingReferancePosition" is...
ah, okay. i'll check swimming example again.thank you!!