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The line sm = gameObject.GetComponent<StatManager>(); means "give me the StatManager component that is on the same game object as the...
According to https://docs.unity3d.com/ScriptReference/Input.GetKeyDown.html, GetKeyDown returns true only on the frame when the user starts...
You may not need to create new meshes each frame. Consider creating m and m2 outside of the while loop, then clearing them inside the loop before...
I think it is relevant to have some understanding of the interop between unity native and unity managed spaces. That will help improve...
It isn't exactly a trivial problem. First you need to determine if the point is inside the polygon, which means you need to know what constitutes...
I suspect that something is setting UpdateCamera to true each frame.
To receive a call to OnTriggerEnter, your object is going to need to have a rigidbody, and some colliders, or the thing that is hitting it will...
Change line 44: var clone = Instantiate(crit, critSpawn.transform);
Is there a way to disable Curvy's data harvesting and phoning home? I don't see an option in the editor prefs to disable it.
https://github.com/neuecc/UniRx. It's the best thing ever. It does lack some of the latest operators, but it has more than enough to do pretty...
You could author your particle system to use sub-emitters, rather than separate top-level emitters. Or, you could get all PartcileSystem...
I haven't tried it myself, but if this is being used as the texture for a skybox, I think you need to create a Cubemap, not a Texture2D. Does...
Do you recalculate the values of the handles after moving them each frame?
It's a small value to handle the case where duration is 0. If duration was ever 0, then you'd get a DivideByZero exception.
Oh neat. I learned something from this question. I had not thought to call into the System.Console from within unity. You can't do that. The...
LoadAllAssetsAsync will return an AssetBundleRequest object, which has an "allAssets" accessor that returns an Array of the loaded assets....
For observers' benefit, this is because of the order in which your scripts are executing. By default, all user created monobehaviors will have...
This looks like an order of operations issue. The singleton class isn't calling Awake early enough to assign itself as the static instance. Try...
The concept of chaining methods together is known as a fluent interface. There are a lot of good resources to show how best to do that. One...
Stumbled across this old thread while searching for something unrelated. Figured I'd answer for anyone else who is interested. RX can be tough to...