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Any luck with this? I think I'm in the same situation as you.
I have the same issue. I am running Unity 2021.2.11f1 URP. My GPU is a RTX 1070 with newest driver. I first enable the GPU module and then start...
I think I actually solved it myself. This is my solution in case anyone is wondering. [ATTACH] For the vertical FOV I use the M11 MAtrix element...
From this post I figure I could calculate it with the camera's projection matrix, but I don't think this is available as a node in shader graph...
Hello, I want to use the camera FOV in a shader. I am aware of the camera node which contains the position and direction, but is there a way to...
I get this as well, seems to be when I'm working with a Shader using the Scene Color node. Might just be coincidience though. [ATTACH] I'm on...
Ok, so is it supposed to switch when hitting play? Cause it stays at none. Or am I supposed to use something like...
It was the top result on Google when searching for "unity localization", good to know there's something newer. The example in the old link still...
I definitely didn't delete it. After restarting the Editor the references which I selected but didn't previously work do work now. I did upgrade...
Hello, I've got the Localization package to work with some TMP Texts already, where usually once I add the lcoalization component and select my...
I've been looking into a similar issue as well. I'd like to be able to change between specular and metallic workflow similar to the default lit...
I have been using VS2019 for some time without issues. After updating VS to the 16.6.0 version when opening the solution of my project I get the...
Still the same problem. I only had to download 1.2 GB now however. Everything is back to normal now at least.
After starting Unity and waiting until "checking for changes" was done, every asset had the plus symbol next to it as if I just created it and the...
Bascially, I imported a first person rig from an asset into Blender and try to export it again. When I open the .FBX in Unity however it uses the...