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Set it to "depth only" and stick every other camera into the "other cameras" section of the script.
1. Have you downloaded the latest 5.6 patch? The link is further up this page. 2. Try disabling any other post-processing scripts if you have...
Sorry to bother you again, but is there any way to make it so that the shader only effects certain objects? I tried attaching a shader to the...
Just had a go: works beautifully! No worries mate, you deserve it.
Brilliant, thanks a bunch mate. Will let u know tonight.
I assume you've seen it, but the documentation also suggests using "ProjectedParams" instead of "TexelSize":...
Another little trick: I could just render to a texture and flip it. I don't know about you, but as my screen is consistently flipped (although it...
Thanks mate, will do tonight. Also, in case you missed it, it only crashed when I used the non-standalone script and "maximize on play".
Just tested it on 5.5.3, no issues. Definitely a 5.6 specific problem. Edit: Found another issue whilst working in 5.5.3. I have two cameras in...
Ye
Hello mate, sorry to bother you, but your shader isn't behaving. The multi-camera demo works perfectly; however, the single-camera demo and my...