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While I think initially it was made to make WebGL (WebAssembly) builds, there are still platform support reasons why IL2CPP exists. Regardless if...
Thanks, I have used it a little to troubleshoot some basic layout stuff. I personally don't find it as helpful/useful as the standard game object...
I think UIToolkit is decent for static editor UIs. There are still heavily-branching UIs where IMGUI can shine. Gameplay UIs I'm much less...
As long as they’re not looking to sell this might actually be good news. This isn’t going to help morale, but my hope is it might light a fire to...
For games that are streamed from GeForceNow, XCloud, or other streaming platform, how are you counting those users? We have no control over how...
Games already developed/released made under the previous business model. This now puts those titles under this new business model with no opt-in...
Apologies that you're the lone Unity employee thrown in to placate the mob about this decision. The fact that this is retroactive and the fact...
Interesting thank you for doing your testing. Maybe it just feels bad due to all of the packages with a template URP project is quite...
My guess is 2024 based on the progress/posts in the .NET scripting forum. This added tech release also delays the .1 release of 2024 and gives...
Visual Studio 2022 is really 17.X so I don’t think the year matters too much. Contrary to the marketing BS blogpost, I’d guess this extra tech...
I also really want to thank @Stephan_B for all of their work and support over the years. Truly one of the best at Unity in terms of...
Entire engines are created on the timelines that we’re looking at it takes for Unity to deliver the success of modern Unity. Their solutions are...
Sorry to butt in, but you updated a legacy app, you’re going to have some legacy/upgrade pain. Trust me I have my same angers about them forcing...
This is both a UnityUI and TMP issue. I wish I had good news, but we ended up not using linear color space because of the effect it would have on...
Another problem is that Unity doesn’t have a way to allow rotation of sprites in an imported texture atlas so external programs can’t fix all of...
1.3.0 has a bug where keyboard inputs were matching on starts with so “e” Matches with “esc” and “F11” keys matches “F1” I believe that this was...
I originally submitted a bug for this (1403492) but it came back as "by design" and said that I should explain the situation here on the forums. I...
Would these TextCore OpenType features by chance going to be backported to the 2021 LTS (our targeted release version) or has that ship sailed and...
For the sake of getting maybe back on track, I didn't see the actual GDC Unity talk linked yet (which unfortunately has some audio problems but...
You can profile it yourself if you’re curious. The talk you linked is 6 years old and newer versions of Unity’s mono will ducktype the enumerator...