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Hi, Remy, is there any way to let a transparent object not transparent self, but transparent backageground in HDRP. I use shader graph to make a...
Is there any way to get the HDRP/Lit's Surface Option by code? I want to find out the materials that "material type " is "SubsurfaceScattering"...
@SebLagarde Hi, in unity 2020.3.3 HDRP , I want to add a camera to let the Lit Shader Mode to Forward and the base camera to Deferred .Is it...
Thank you for your answer. I got this too. Sorry there is another problem, the ground is a plane, but the color is not smooth enough to use this...
this is my Recorder Window settings. [ATTACH] The up image is depth,down is GameView. Sc01 depth is wrong, but Sc02 is right! It looks like a...
@unitybru Hi: I have some problems using the recorder too. To output AOV_Depth, the output image is black(with nothing).It works only when the...
Thanks for the reply, Yes, it is downloaded from the unity hub. I will submit the bug report on this when it happens again.
Sorry, it is my mistake. The version is 2019.4.8f1
Using Unity 2019.3.2f1, my error does not look like about use OpenGL. When i open the project and click on the unity ,it happened。
Hi @marief_unity I found if the scene object far from the camera( about 14 m) ,the depth out will useless. Is there any function to out put the...
Thanks for your help. I have tried it ,but it can not export the blendshapes animation also. It is said that this function will appear in future.
hi, thanks a lot for your answer.I have found lots of plugins to export fbx from unity with blendshapes animation(Fbx Exporter in unity...
Can i use my own model with my own blendshapes key to export fbx? I try to load my blendshape.txt ,but it log error like this? My blendshape...
Have you fixed this? I got the same problem!I use Fbx exporter(3.1.0) from package Manager.
I am try the face tracking in arkit2.0 (client and server),and i finished all the steps,get the right result without the tongue ,the animation...
I am doing something to auto build timeline ControlPlayableAsset use code. void BlendTimeLine2Main(GameObject root, PlayableBinding item, int...
Thanks for your message, It is exciting to hear that. I hope to get it as soon as possible. And hope HDRP support too! Have good day!
@LIVENDA_LABS Is it support physical camera now?I find it do not work on 1.6. when the project is playing, the physical camera will not work!
let touch: ut.Core2D.Touch = ut.Core2D.Input.getTouch(0); let touchPos = new Vector2(touch.x, touch.y);
there is a project name "FlyingYolk" in TinySamples. If you had import the Sample Projects in your unity, you can see this project in path:...