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I've learned that in order to get a model rotated correctly from 3dsmax and into unity I have to do the following: 3DSMAX 1. Ensure model...
What is the best way to handle biped pivot rotation, etc? I want a pro solution and not a hack, please help.
Hey guys did you ever resolve this?
Did this ever get resolved? I tried exporting Y-up with FBX, I tried Z-up but none of them work. I tried rotation my model and for some reason...
Yea good question. I hope this gets answered.
thanks guys! :P
I have a model loaded in unity with a normal map. I set the material to bumped specular. Are these artifacts normal or am I doing something...
I"m having problems. I'm going to bump this thread.
The first thing I asked when doing 3d model for unity was "can you give me unity's model viewer" and then it turns out unity doesn't even have one.
So unity doesn't mind if you overlap uv's?
Is unity ok with symmetrical overlapping uv's? Further explanation......... I take a model and I lay out it's uv's. Then I delete half of...
Does unity support vertex animation via point cache? I want to load animations via point cache and export them via FBX since FBX supports vertex...
Yup this is true. But i think the end result is still 5 separate meshes which of course is totally fine. I agree that hidden meshes...
Does it literally weld the verts together making one complete mesh and balancing out the weighted verts accordingly?
I just looked at the character creation demo. They had everthing split up like this: A) Single FBX meshes making up a humanoid model. Hair...
Thanks man, this is good info. Where did you find this information out? Was it in the documentation somewhere? I take it that unity has it's...
Performance wise which format is best to use for unity when getting models into the game? FBX is universal and is used by many gaming...
Thanks man that worked.
Man I feel like such a retard. I searched the forum but I'm not quite sure what to look for. How do I simply output text to the screen? I'm...