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I'm having the same issue. I have a project set up to play in full screen mode via Project Settings -> Player. I build the project and run it. It...
I was wondering the very same thing. I'm especially curious about how storing some of these as bytes would even work? (BTW, great job on Block...
First off, I'd like to extend a big thank you to everyone that has contributed in the glorious thread! My first asset on the Unity Asset store...
That links great and all, but not really applicable. It literally is for Minecraft, and doesn't get into any of the 'nitty-gritty' details of...
Hey everyone, I'm having a bit of trouble with my biomes right now. When I started, I just used the same simplex noise generators for the terrain...
Hey guys, haven't posted in here for a few days. I've started trying to work out unit movement again. The difficulties I had stemmed from having...
TL;DR Has anyone implemented unit based movement in a voxel game? Specifically looking for advice/ideas for determining how to make AI controlled...
I'm doing this for my own game. It did however start out as a challenge to myself. I had started a tutorial series on YouTube and got in over my...
I'm at work so I can't dig into my code to give specific examples. In terms of the dictionary approach (what I am currently using), the key is a...
How are you handling slopes? I'm currently implementing them, and I'm just finding that there are so many use cases. I currently check the...
Congratulations!! Edit: Removed stupid comment because I can't read.
The best I've been able to do is turn ambient light to black, and then make the shadow strength max. I'm going to try to do some basic vertex...
Thanks guys. I just turned the shadows off. It was frustrating because I get 'shadow acne' or I get shadows with a really high bias, seemingly...
Looking good! Right now I'm just using Unity's Directional light and shadows. I'm curious, do you guys use that also, or does this form of...
Thanks for sharing! I'm not at the point I want to deeply consider optimizations, as I'm running it with great FPS as it stands right now, and I...
This is great info. Personally, I'm using the dictionary method I mentioned earlier, although I'm starting to see some of the advantages that the...
I'm looking at picking this up for a voxel game I'm working on. Does this work well with an infinite voxel world (ala Minecraft)? How about with...
I really don't think the question should be "Why not create all the game objects then destroy them", but should actually be "Why create all these...
I haven't done lighting in my voxel engine yet (using Unity's lights for now), other than a naive AO, but this doesn't sound like what he is...
There are many great resources in this thread. Alexzzz gives a pretty good explanation of a circular array, and includes a PDF. Here's a link...