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Nevemind this helped Oh, well try using the PlayerWeapon3rdPerson instead, but attach it to your main player object. Have you tried using the...
Hi, im usin urpg and I got the emerald ai to damage the player by following the docs but I cant get the player to damage the ai. I tried if...
np and I also got uma wardrobe recipes to work with the equipment if you need help there to.
You have to edit the playerequipment script. [SerializeField] public DynamicCharacterAvatar Av; and where ever you see animator.settrigger,...
Turn out it was a unity/uma problem. I updated to 2019.2 and it fixed the problem.
Alright I got the canMove to work so im working on dodge rolls but im have trouble on the step back, it moves in place instead of with root...
[MEDIA] Hi Vis. So I been busy since you last helped me, I added ranged attacks to enemys if player is out of melee range and added humanoid...
This works, setting slots to 0 { skillbar.slots[0].reference = skill.name; }); but it equip unlearned skills. Im going to mess around some more...
After messing around, I see that the problem is if your character has 1 skillbar slot(im going for something like the witcher 3 with 1 skill...
Thanks I got it working somewhat. I added slot.EquipButton.onClick.SetListener(() => { skillbar.slots.reference = skill.name; }); and it adds...
The skillbar say's : 'GameObject' does not contain a definition for 'skillbar' and no accessible extension method 'skillbar' accepting a first...
The equip button should set the current skill active on the skillbar when you click it
I deleted the script and edited yours. I added equipbutton to uiskillslot public class UISkillSlot : MonoBehaviour { public UIDragAndDropable...
So I added an equip button to the slotskill prefab and got the button to return the name and data of the skill its attach to but im having trouble...
Hi, I started to switch everything over to keyboard and controller and I got the menus working but im having trouble changing drag and drop to...
Hello all, I created a few abilities using unity's abilites with with scriptable objects turorial but I want to make a system to unlock abilities...
I tried but I get stuck in a t-pose when I hit play
Hi, I was wondering if there was a way to remove the uma animator because the save and restore animator states is interfering with my tpc events.