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I understand your suggestion now. From my experimentation it appears that the lines are a darker color of the whatever color the cubes are; so...
The cubes are representing modular level pieces and prefabs so creating a single collider for the whole thing is not a viable option, and they...
I know this topic has been discussed to death, and I understand the reasoning behind the issue; but none of the solutions I have read up on seem...
I wrote a custom asset with a custom editor window. As the asset grew, Unity's ability to serialize it in a useable efficient manner started to...
I am sure its simply something I am doing wrong, or not understanding correctly. How do people normally group buttons, labels, and other objects...
I am trying to understand how layering works with GUI.Windows in a custom editor. using UnityEngine; using UnityEditor; public class TestEditor :...
I understand the concept, and why its not considered a bug, and it makes sense when taken in that context, but adding a little bit to the...
I noticed this shortly after posting this topic. Is that a bug, or is it the intended behavior? It does not mention this behavior in the...
I have the following Editor window code: using UnityEngine; using UnityEditor; public class TestEditor : EditorWindow {...
Of course, shortly after writing up this post, I managed to find a solution. A useful component called "Sorting Group".
Is there a Unity trick to override the sorting behavior for specific objects and always draw them as if they were a single unit, rather than...
This is with all 3 objects using "Bottom Center" pivot points, and an offset of 0.5 on the Y axis. The Square and Circle are both using Grid...
The Tilemap Collider 2D seems to ignore the pivot point for tiles with Grid based collider types, forcing you to use the offset to compensate....
Its a static object (more or less), but there are hundreds of them and each one could potentially be at a dozen different locations. I like this...
I am trying to solve a seeminly simple UI task, in the best way possible. I have a 2D Image in a UI Canvas that I want to tilt ("in" to the...
I have a process that I need to run, in the editor, to automatically generate/fill in data on certain objects. Creating a new Tool Menu in the...
@mgear The problem I am having with a Quadtree/Octree approach is that no matter what, I still need to get the mouse position in world...
I don't have any hard numbers on this, a guesstimate is somewhere in the neighborhood of 10,000. This weekend I will implement a 10,000+ scenario...
Its performing a Raycast every frame, not just on a mouse click, because it needs to know what object the mouse is hovering over. I never thought...
In a demo/prototype I am working on, I have potentially thousands of Box Colliders, all on a separate "interaction" layer, all of which are used...