A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
this bug i listed above seems to have reappeared with Unity 3.0, is this intentional ?
If you're creating a web player deployment you could use red5phone embedded in the page to connect to your red5 server or you could do something...
If you use the built in Networking classes one of the players in the game can act as the server then you don't have to pay for hosting etc. The...
By Server do you mean the Server hosting the php script ? Or do you mean the Game Server ? I'll assume you mean the Game Server. If you use the...
Hi Kyle, I agree the statement on P2P is a little confusing. Basically you cannot create a P2P Webplayer game unless it uses the built in Unity...
The Security Sandbox documentation is at http://unity3d.com/support/documentation/Manual/Security%20Sandbox.html
Thanks for the answer, but it does have to do with efficiency, any delay in sending/receiving UDP packets could cause additional network lag when...
I have my Unity 2.6 project now working with the extra WebPlayer Security policy checks required for a 3.0 Webplayer. My Unity app uses UDP for...
I'm currently trying to port my 2.6 WebPlayer based client to 3.0 and hitting all sorts of road blocks. Most I've managed to work around....
Hi Wulven, are you trying to deploy as a WebPlayer ? If you are then you are probably falling foul of the Security sandbox settings detailed at...
I've just hit this issue with Unity 3.0 in the WebPlayer, it works fine in the editor but in the WebPlayer I get the error "Could not load type...
Shaun, did you get HTTPS working in the web player though ? Im guessing that was a standalone windows or mac deployment... The problem is that...
I have this problem too, it would be nice to be able to be able to use the System.Net.WebRequest and also System.Xml.Load method which is also...
In my character controllers Update method i just add the following lines... function Update() { // this resets the value of...
Excellent :) I'll give it a try
bump
bump, still interested in an answer to this one if anyone has any ideas ?
fifted (is that a word.... hmmm) having more scope to set terrain data via the scripting opens up the possibility of doing more interesting...
Hi there :) I have a problem trying to get a c# networking library i have running correctly in the unity webplayer. I've mentioned this in...
yes please, another vote for networking section :)