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Hello, It's easy to find tutorials and apply the silhouette of our characters / objects when they are behind a wall / other objects. But only for...
Hello dear community, In my game, I apply a custom SRP post process with a Dither effect. GameObjects with a specific layer are rendered to a...
@DavidTeo Thanks for the tips. My second camera is always active. I send some sprites to the RT layer to apply a specific effet thanks to a...
Unity 2022.2.1f1 I'm going to send you the test project.
Hi! Simple scene with 2 cameras: the main one AND one which renders to a render texture any GameObject with a new layer called "RT"....
I hope that Unity will release soon a sample project with various water shaders (shader graph): reflection or refraction only or reflection +...
:( If I had coded this shader (Cg / HLSL), I would have used the tex2Dlod function... Indeed, with the Shader Graph we can "forget" that :/...
Hi everybody ! I'm using the last Unity 2019.1.9 with LWRP. Last shader graph installed (5.16.1). If you check the two first screenshots: * I...
Thanks Remy_Unity, hope it will be fixed for the next release 2019.1 ;)
When my camera enters inside the local settings volume: [ATTACH] My second dir light which lits the right side of my sphere disables itself...
Is it possible to have 2 directional lights on a scene + volumetric fog ? Here is my scene and its settings: A global scene settings and a local...
Thanks Andrey_Graphics for your answer ! I will test it soon. But working with "int" values reduces a lot the possible colors that we can use...
Hi everybody... Really, I'm so unlucky with the new LWRP and HDRP pipelines ! Or Unity becomes really buggy...? (I know it's still in preview...
1) I removed the opencl.dll, same errors... 2) I updated my geforce driver to the 417.35 (I have a gtx 960) => It works perfectly, both CPU & GPU.
Additional details for the Bonzai tree scene. For the leaves shader: [ATTACH] Above, screenshot of the default shader (no modifications). If I...
Hi ! I downloaded the last stable version, 2018.3.0f2 + two projects: * Book of the dead * Bonzai tree with butterflies...
Same problem, like tcourbet. Exact same errors. I started with an empty 3D template. And even with the ShaderGraph HDR demo (butterfly). I have a...
Thanks a lot bgolus !
Hi everybody, I'm quite confused about the role of the vertex shader for a Post-Effect... I understand and know the steps of the Graphics...
@Gambit MSplitz, Yes I understand your reasoning, but it's quite confusing to compute the directional light with its "negate real direction"...