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Do you just want to do a fresnel effect from a different angle than the view angle? If so the equation is pretty simple and you could just...
@Luoyue @MythrilMan51 I made a previous post showing the subgraph for LinearEyeDepth. Here it is again: [IMG] You can use this to convert the...
@testa3d, you have to install it (along with one of the scriptable render pipelines) via the package manager. You won't see in a plain new project.
@FaizanDurrany Why do you want UI?
@FaizanDurrany You're totally right about the settings in LWRP. I forgot about those. I don't know why yours isn't working on the game and scene...
@HopelessHyena @Dudledok Here's a basic example: [IMG] You must create a property called "_CameraOpaqueTexture" with that as the reference name...
Try connecting the Screen Position node to your UVs input.
Do you have one of the scriptable render pipelines installed and running in your project?
I seem to have a problem with the Branch node. If you have a division by 0 going into the False input of a Branch node, you never get the True...
You can create a variable and set the reference to "_CameraOpaqueTexture" and uncheck "exposed". Same thing for "_CameraDepthTexture". I'm using...
@hwaet, I took a less than perfect pass at that water shader tutorial you posted. It doesn't look nearly as good as the water in Slime Rancher,...
@Kink3d _CameraDepthTexture works exactly like you said. Should _CameraDepthNormalsTexture also work? It's not working for me even though I...
Moar shaders? I built an intersection shader using _CameraDepthTexture. I couldn't get a substitute for LinearEyeDepth working well in shader...
I'm not sure if I'm doing something wrong, but anytime I try to add a sub graph to my project, I can no longer create nodes in my main shaders....