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@ryanc-unity, @jdrewsen, @khris1rino - can I please get an update from you all on this or can you please direct this to the person now responsible...
It seems the folks at Unity have stopped monitoring this: @ryanc-unity, @jdrewsen, @khris1rino - can we get an update please? Using Unity...
Please don't let this thread die.
Another trick you can do is create an empty Monobehaviour class called something like "UIPanel.cs" with nothing in it except a blank declaration...
Having encountered this issue myself, I explored the EventSystem.cs file using Unity 2019.3.12f1 and found in the method SetSelectedGameObject on...
@Gregoryl - any thoughts? I tried using the following before disabling the staticVCam which would force the transition back to where mainVCam was...
Sorry, I should have mentioned that I tried that. Setting the transform directly of the Main VCam does nothing. It was my understanding from...
I am trying to figure out how to force a Cinemachine Virtual Camera to adopt the rotation (not position) of another Cinemachine Virtual Camera...
Came here simply to post that this asset works like a charm. It places an SO under the animator controller of the game object that contains the...
@Kybernetik - thanks for the quick response. I appreciate the help.
@Kybernetik - I must be doing something wrong. I added the LayerExample script onto the LowPolyMan, assigned the Animancer Component to both the...
Hi, @Kybernetik - loving the asset. Can you please point me to the right area in the documentation to learn how to keep my existing Animator...
SOLUTION: I deleted the contents of the PackageCache folder and replaced it with the one from my backup and that didn't work originally, but I...
Just wanted to write to say thank you for creating this. I use it in all my projects.