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I can choose between Size and Speed for "Code Optimization" in WebGL build. What exactly is this referring to? Is "Speed" simply the time it...
You need to delete all the assets relating to unity ads in your folder, turn off unity ads in services, delete unity ads from the package manager,...
Thanks! I can confirm that this works.
So where do you add this script? Can I just add it to any game object in the first scene? Or what? I've never added a post processing script...
Please help. I get this error in Xcode: #import <UnityAds/UnityMonetization.h> #import "UnityJsonAdditions.h" #import <il2cpp-api-types.h>...
Any update on this? Please I am getting this error and do not know how to do this.