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I think a lot of Unity skills will transfer over to Godot. There's c#, scriptable objects, there's even ways for you to do expensive operations in...
I liked Unity's semi-flat fee's with thresholds. Games are products that once built, can be played for years and years, with some support here and...
Hello I have a tiled map (16 tiles wide and high, and each tile is 16 pixels) that I would like to apply fog-of-war lighting to. I'm not an expert...
Yea I tried building it and it doesn't work. Scriptable object singletons aren't good. So this is what I'm going with for now, it works (for...
I'm trying out singleton scriptable objects. I still need enumerators, and I can't get inheritance from a base effect class to work, but here's...
I want to be able to assign each spell(scriptable object) an 'effect', and a 'targetType' Example: Controlled blink<effect>: fireball<effect>...
Here is my pain: Right now all my enemies have an 'EnemyIndex' int and I have an array of enemyPrefabs. Whenever I save an enemy I save this int,...
I have found OnPointerEnter to be a working alternative, for anyone else having trouble with OnMouseEnter
Ok fixed it, turns out I was referencing the prefab buying panel instead of the buying panel in the scene, so you were right about there being...
Alright so I tried this, and what happens is when I click on the update debug log it highlights my buying panel object in yellow in the object...
Seems to be the same object. I've set selectIndex to always be 0 but that doesn't work.
Yes but I don't know what's causing the array.length, which is what determines the array index to go to 0, for instance if i manually select 2 as...
I'm building some ui that spawns buildings and shows a 3d preview of the selected building. The problem is when try to switch to cycle to the...
Works perfect, thanks!
Thanks, it works well up until I try increasing the stretch variable under fx, which the outline shader doesn't seem to adjust to. I can work...
Hello, I'm having trouble getting an outline shader (QuickOutline from the asset store) to work with vertExmotion. The outline follows the object...