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Thank you for responding. I made a mistake. My Attack distance never evaluated to true simply because the value was set too low. It was never...
Was testing out this example you shared... It never Exits to Fire()? Why is that?
Does the integration include custom hand models with configurable pose/animations for Unity XR? Or was it there all along and I missed it?
@syntystudios are psds files included for re-texturing?
@Mike-Geig or any one with a workable solution based on MF 3.0 video series MG did. With the new Unity Networking approach taken, how do you solve...
Hyperbot is an action-packed 3D, top-down shoot 'em up arcade game with intuitive controls and classic gameplay. You control a customizable robot...
objects.RemoveAt(spawnIndex);
Okay I solved my own issue by using a List store my points and objects. I then used: The only issue now is, I am getting ArgumentOutOfRange:...
My attempts of what would be a nice little shortcut to scene population if I can get it to work right :( 1. Spawn multiple objects at random, in...
This is very very nice! Thanks
@LaneFox this is not a big deal, but being that you are updating the package. Here's another bug. When the player dies, he can still shoot thus...
Looks like you are instantiating "one shot audio" at runtime when shots are fired. I can't find the prefab. This is all I need to route the audio...
@LaneFox Awesome! On a side note, I have several audio Master Mixers setup, but for the life of me I can't find the AudioSource attached to any of...
@LaneFox reticle / crosshair would be great as well. The weapon with the target beam helps, but for the others it's hard to tell where your aim...
Oh god this is just awful. Will just wait on what you implement. Maybe it's best with mouse keyboard. It all works, but need to normalize or...
@LaneFox I have to say I am super impressed with the way the AI behaves. Just the combination of AI types makes for some interesting gameplay....
Thank you and this works. If you come up with something better I'll be looking forward to it.
I managed to get some kind of Input feedback from my hacks. I am only getting 180 deg of rotation. Can you spot what could be causing this from...
Thanks lazzygunn. I know how to configure the Input schema, but setting up the aiming in the PlayerController.cs is a bit of a challenge.
That would be great. I am no pro when is comes to C#, but the top-down control feels tons better with the joystick. this is the section I think...