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was missing this line of code that initiated the List: enemies = new List<Enemy>(); still not sure about second problem
Good to hear you found your problem. Out of memory problems in simple programs often has to do with loops running wild. I just completed the...
I'm no expert but try checking your loops.compare it with the actual code below the video.
Your code: if (!canMove && hitComponent != null) OnCantMove(); Should be this: if(!canMove && hitComponent != null)...
I figured it out. Just wanted to answer my own question in case some one else is banging their head like I was. The tile/wall/food/exit prefabs...
You should type it out, you'll learn better. but in terms of implementation both methods work. edited: You are correct in that there is a minor...
update: I played with the camera z values and can get the zombie to appear if it's set to a negative value but then some walls and food items...
Thanks BrewNCode. You pulled me out of the frustration pit. I checked the positions for the camera and all the prefabs. I changed them all the...
Hi, I hope someone can point out what's wrong with my game. I'm using Unity 2018.2.11f1. I ran into 2 problems after completing the board...