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I found in a different thread, old and not related at all, that for most "ArgumentException: method arguments are incompatible" the fix is...
Hello, I have working perfectly the new Input System on one scene. Now I created a new one, and I get 4 errors related to one specific map, that...
Hello, I've figured it out as another user told me. My solution was in this: https://docs.unity3d.com/ScriptReference/Material.SetTextureOffset.html
Hello, First, I'm not sure this thread is in the right section... On to it, I have a trail for my ship, but as of now it's just attached and it...
The thread I found was from 1.0.1, saying it was fixed in 1.0.2. It seems that that isn't the case. Thanks for the link, I now see I need the...
Hello, So I've got my Input System, where for the keyboard, there is a Tap action and a Hold action. But the hold action only works once per...
So I have a spaceship in my game, where all of it's parts are floating (think of Rayman character but instead of floating hands, floating wings,...
Thanks for the heads up! I will definetly use this since it seems I'm using coroutines when I should not
I know this is two years old, but as I was having this issue and not finding a solution I guessed I could give the solution after I found it....
Yes, both are static. In my case I want this info to use it in for my map objects. Without culling I mean that due to the nature of my game, the...
Hello, I have multiple specific questions, if you could answer in only one I would be very grateful. - How much differece there is having 1...
It's possible that the faces have inverted faces. Inside blender, go to show overlays, and select "Face orientation". [IMG] [IMG] if any faces...
Yeah I guess that would work, I'll try it out, thanks. So far I did this: Quaternion toRotation = Quaternion.LookRotation(DirectionToLook,...
Hi, I can do the two things separately, make my object look where I want, and spin it on it's Z. But can't figure out how to do both: float spin =...
Thanks a lot! I will do that for sure. I'm indeed using URP and no post processing fx.
Hello, I'm doing a 3d game and I use only shaders to display stuff. I don't use a single albedo (I plan on using other textures for particles and...
Hello, I'm doing a 3d game and I use only shaders to display stuff. I don't use a single albedo (I plan on using textures for particles and...
@MadanyNO I think it will indeed be heavy to check all gestures continually. Your code seems really fine. Right now I think that you could do...
@MadanyNO Hello, I'll share part of my code, simplified to be conceptual and with changed names to be better undersanded. This names and calls are...
@MadanyNO Hey, I've tried using colliders, but it's not very accurated. I'm doing now another method wich is creating an array/list of transforms...