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Thank you so much for following up with what you found! Still have this bug in 2019.2.6f1.
This particular playtester was using software called MirrorOP to stream both audio and video from the Gear VR device to his PC, and then he had...
I don't know - I can't upgrade to later versions yet.
A playtester has just reported this issue in a Gear VR build using Unity 5.3.8f1 on a Note 5. Can I confirm whether this was supposed to be fixed...
The step you are missing is that you need to have Oculus Utilities or the SteamVR plugin in your project, but you should review this doc just in...
"I think this works fairly well but can be a bit fiddly selecting the right button. Have you tried arranging the buttons in two layers so it's not...
Awesome, thanks for the replies! Very helpful. I also just reviewed the "Getting Started in EditorVR" doc one more time and saw things I...
Hi there! Just got done messing around with EVR using Touch. This is clearly the beginning of a great thing! I have a few questions right off...
Probably the easiest thing to do is raise the size of your atlas so that more will fit into each lightmap (it's an option on the Lighting tab)....
Using 5.3.3p1, I have a VR project (VR Support checkbox checked), and in this project I have a Projector casting a shadow onto the ground (since...
From https://unity3d.com/learn/tutorials/modules/beginner/graphics/lighting-and-rendering: Selecting the ‘Mixed’ baking mode, GameObjects marked...
I think this was always the behavior, and that to alleviate this somewhat you can increase the resolution of your baked lightmaps so that more...
This would be an absolute godsend. Please keep us posted! Would this be available within a week?
Hi tomaszek, it looks like you put out some high quality assets and am interested in this one, but I want to check first whether this particular...
Thanks to that little bit of insight, I think I've figured it out. Unity's new shader compilation has a problem with different cginc's with the...
Hi DarkCoder, My project requires me to upgrade to take advantage of Unity 4.5.0's features and bugfixes. However, I've run into a snag. I use...
I really appreciate that you took the time to look into it a bit. I'm working around the popping for now by simply not having such an intense...
Wow, creative solution there. I like it. :) Thank you tons!
Is it possible you have MSAA turned on in the Quality Settings? I see upside down image also if I try to use MSAA with HDR and Forward rendering.
Hi, I purchased this asset shortly after it was made available, and while there was a little bit of a misunderstanding that HDR needed to be...